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Seriously starting to dislike Skyrim and Bethesda's games

3.7K views 30 replies 17 participants last post by  the_bears  
#1 ·
After buying a Skyrim Legendary Edition I've put in about 2 week's worth of gaming into Skyrim on the PC. I gave it a fair chance.

However given the massive amount of hype from both the media and fans; I found the game a huge letdown.

Skyrim is a step up from oblivion in a number of ways; the graphics are clearly better; and there are a number of places where exploration is quite charming. Some of the quests' dungeons are also beautiful - misty grove, sheogorath's realm, inside azura's star, the final hagraven cave; most of the spriggan caves; the icy grotto type dungeons and blackreach. The weather effects are superb and some of the vistas from mountaintops are truly gorgeous. Shortcomings with the graphics engine are often remedied with heavy use of particle effects like fog; which actually works out quite well usually.

But that's where it ends for me.

On to the criticisms:

1) UI & Inventory problems.
Bethesda traditionally favors aesthetics instead of functionality. Skyrim takes this approach to extremes.

The skill-tree UI goes for looks above all else, but navigating it often results in going to the wrong branch or the wrong tree. A static system would have been much easier to navigate.

Dialogue options use a list and nested sub-list based system where it's common to click on 1 thing and have something totally different activate. Additionally when opening the trade UI it's easy to close everything by just trying to choose a different category.

Player inventory doesn't have good sorting (by weight, for example); but the biggest gripe is that containers in your "house" have no categorization or sorting whatsoever. So a chest can have 200 items in 1 gigantic list.

Inventory weight is a huge problem in this game. I never had more than 40-50 lbs free in my bags.

What this meant was: 1st dragon kill ---> messy trade with companion; 2nd dragon kill ---> go back home and dump dragon scales/bones.

Inventory systems are supposed to just be limitations on how versatile your character is; or limits on how many consumables you can carry; or a realistic weight simulation. In skyrim it's none of these. It serves only to add a pointless tedium to run to and fro with items to vendor trash them for money. Why not just have extra gold drop off enemies instead of adding infinite junk items?

2) Combat & AI
Combat in skyrim is just too simplistic for a 2011 game. I played a dual wield 1h melee character.

Combat involved the following: Run up to enemy; double power attack (hold down both mouse buttons), nudge back; repeat.

Occasionally early on in the game if an enemy hit me hard; add in the step of navigating through the painful UI and clicking 15 minor health potions.

If you want to do anything else to switch up your play style to add variety : let's say cast a few destruction spells or shoot arrows from ranged; or heal mid-combat?

Well this involves yet again pausing mid-combat and navigating through the favorite menu or spell/item menu.

This greatly hinders the flow of combat and breaks the immersion.

AI - enemies see you, run up to you and flail away. That's it. They don't run away when low on health; find cover; or attack strategically in coordination with there buddies. Nor do they heal themselves.

Companion AI is similarly bad and frequently steps in front of you to take friendly fire and just die : remember that companions do not scale with your level.

Town Guard AI does the same thing and if a dragon attacks, they take fire from you and immediately become hostile.

With sensible perk selection after about level 30 everything seems to just fall over in 1-2 double power attack hits. Ramping up the difficulty just means the same attack strategy; but with more potion spamming.

Also: why are horses immortal tanks?

3) Level Scaling
As you level you are presented with enemies from a growing set of types. Basically the same enemies; but with more health and attack damage. [Draugr - vanilla, restless, wight, scourge, overlord, deathlord; for example]. Each of these subtypes however has a mostly static level. What this means is that difficulty increases erratically; and then just drops off. Since there are no ultimate villains to challenge higher level players.

Since difficulty in skyrim is just health and attack damage bloat; and potions can be chain used without restriction; all that "difficulty" scaling does is increase potion usage at these erratic transitional cusps in the leveling process.

4) OP perks, UP perks, the grind of leveling them and a clear flaw with usage based leveling systems.
As a 1h melee non-stealth character; there really aren't that many logical and useful perks to choose from. Smithing, Enchanting, One-handed, Alchemy, Heavy armor.

The problem is that choosing any 3 of these makes your character incredibly overpowered. You literally kill everything in the game in the span of 1-2 power double attacks.

A lot of perks are completely underpowered and almost useless : lock picking, speech, pickpocketing.

The game in fact actively penalizes choosing non-combat perks since enemies scale and become more powerful; but you do not.

Some perks are inherently "easy" to level : basically any crafting profession; just make 100 daggers and enchant them.

Your core combat mechanic perk is tied to the combat; so that's not so bad.

However anything else feels very artificial and incredibly grindy. This includes sneak, armor and any other combat perk you wouldn't normally use.

The problem is after 100 smith/ench/one-handed; your character just stops leveling. If you want to level you have to start out leveling something you never used; which sucks (since it's at 0 skill).

Heavy/ Light Armor/Block/Sneak are inherently grindy because they level up very slow to begin with; and can be automated by autorunning stealthed to a wall; or engaging a mudcrab and going afk.

5) Economy
Making gold in the game is just too easy. It's never a constraint. You can buy anything whenever you want.

An iron dagger which costs a pittance to make (~10g?) sells for 2000-3000g with dual enchants.

If you want to powerlevel a profession - no worries; npc inventories restock every 48 hours. So fast travel and then wait for 2 minutes at each vendor pitstop. This completely trivializes leveling things like smithing, enchanting and alchemy.

Soul gems were also probably a type of currency; but again trivialized by the above and soul tap enchants; or just going to the mages in winterhold that seem to have an infinite supply.

Another thing I could never quite understand is the reasoning behind gold limits on npc's themselves. Does it add to the fun in any way?

6) How Smithing & Encanting makes loot irrelevant - leads to lack of incentive

Smithing and Enchanting let you make ultimate weapons; with the stats and bonuses better than even the best artifacts available from the game. You choose your weapon type, upgrade it to the fullest and the enchants. The randomness of loot is gone. And with that the incentive to kill bigger and badder enemies goes too.

Typically RPGs use loot as a form of character progression; but in skyrim loot becomes irrelevant with the most obvious 2 perks.

7) Bugs, constant saving/loading/reloading
I probably don't need to elaborate on this it's quite well documented. Personally I've had my fair share of CTDs; rages because of lost saves or having to redo a dungeon.

Dragons flying backwards and every item in rooms going flying when i open doors are probably highlights.

8) Voice Acting and the lifelessness of npc's
Just like every other bethesda game there are a few great voice actors that do a couple of lines and then the vast majority is done by cheaper VA's that sounds tired and lazy. Accents are almost universally terrible and un-scandinavian; and the arnold austrian accent is also quite common (austrian=/=scandinavian).

Some notable examples:

Farengar saying "Have you come to Dragonsreach to discuss the ongoing hos(h)tilities like the rest of the rest of the great warriors?"

Erandur the dunmer mage companion frequently changes accents abruptly between a normal British accent and then heavy fake cockney.

Combined with the lack of facial expressions and rigidity of npc models; and lazy VA; most npc's seem very drab and lifeless. Also the fish-eye stare is quite unnerving.

9) Character animations and finishers
Bethesda still uses an upgraded version of Gamebryo and bizarre ragdoll death physics are very common. NPCs are still expressionless. It's absurd to have an RPG without facial expressions in 2011.

Running up mountains/inclines still is incredibly awkwardly done.

10) This is the first game where dragons become a pest
Dragons are supposed to be powerful, epic creatures; that instill fear in the hearts of people that see them. In skyrim dragons just fall over if you hide behind a rock and then allow them to land. They are easier to kill than city guards....

For me they actually die in 2 hits; and even the guards can whittle their health down.

Why are dragons a threat again ?

11) Disappointing and cliched questlines, fedex radiant quests and lack of clear C&C.
The main quest is so bad in most bethesda games; fans "brag" about spending 150 hours or more in the game "without even touching the mq". Bethesda uses the "if it's not broken don't fix it" rule so they don't care to make the MQ more interesting. So it still is the same old hero saves the world from dragons (which die in 2 hits btw and aren't even a threat to anyone).

There are tons and tons of filler quests that involve fast traveling from point A to point B to deliver an item or murder/steal something.

Finishing the main quest or any of the guild quest doesn't really have a noticeable impact on the game; you just get a bunch of radiant fetch quests or pest control jobs (companions). Choosing a faction doesn't really change anything. There are many choices in skyrim; but little in the way of consequences.

12) Puzzles
Puzzles consist of a claw which tells you the order in which to move 3 rotating disks to a door; or where you spin 4 pillars with animal carvings. However the right selection is on a picture right behind them. And it's this same thing every other dungeon. Not only is it boring; there is no challenge since the answer is just handed to you. Why bother implementing this ?

Anyway that's that. Bethesda excels at creating vast open and mostly beautiful worlds for a player to mess around in for weeks together. Skyrim does this very well.

But to me Skyrim is just a hiking and junk collecting simulator; something that would appeal to LARPers or people looking for an aimless single player mmorpg experience.

But as a video game; Skyrim is a huge disappointment.

The game is HUGELY Mod-Dependant and while the game is fun it just does not live up to the hype.
 
#2 ·
I agree with many of your points. I played through the entire main questline and some side quests along the way. Once I got finished with the main, I had no desire to stick around even though there were plenty of quests I could have done. It got very tedious and combat is boring. Why anyone needs high level crafted loot is beyond me. The game is easy enough with random stuff you pick up along the way. The game's strong point is the vastness of the world and it's scenery. If you like to explore for exploring sake, then this game is for you. I like more of a D&D style character progression. Skyrim's leveling left me unsatisfied. I think I could have randomly picked skills blindfolded and it wouldn't have made a difference.
 
#3 ·
I enjoyed oblivion with over 500hrs on it but it seems like every Bethesda game that comes out seems to be almost the same thing and design. I tried skyrim at my brothers house and couldn't get into it as easily as oblivion/fallout 3. It'll be a while until I buy another Bethesda game because they all look to similar.
 
#4 ·
AAaaannnd then you have MODS...
Have to agree somewhat on your points, but, remember the UI was made for consoles. Download SkyUI, it's a big improvement.
Maybe not so much in the skilltree, but then again, there's probably a mod for that as well
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Edit: And about the difficulty, try legendary.. You'll cry
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#6 ·
1) Minor annoyances really. SkyUI fixes a number of those problems. You can change carry weight in the console, though it's already extremely high by default.

2) Hotkeys? You're not aware of them? Otherwise I agree, melee combat is a bit more simple than I like. Though most action games that try to be more advanced end up having more flaws as a result. I'll take Skyrim's over many others.

3) Pretty much. There should be mods that fix this, however.

4) Stealth perks can be very useful, so I disagree with you on that. The only "grindy" skills are enchanting, alchemy, and smithing. These do lead to you becoming extremely overpowered, but the solution is simple; don't level them up that much. It's a pain in the ass anyway, due to the grinding nature of those. How anyone can find the time for this is a mystery. The other skills you listed don't involve grinding; leveling up armor just requires you to get hit lol. In concept, I like Skyrim's leveling system; you level up what you use. Sort of like real life, if you constantly do something you get better at it.

5) Yeah, this applies to 99% games that have an economy system. As for NPCs having limited money, I prefer this, since it makes sense this way, and it ties into the investing part of the game I imagine (which I've never actually done).

6) The thing is, getting smithing and enchanting to high levels is a chore, and it takes a long time. In addition, it is difficult to find ample amount of rare resources like ebony ore. Loot still has a use for those who don't grind up smithing and enchanting to high levels, and I doubt the majority of people do grind those skills.

7) Your physics bugs are the result of your frame rate exceeding 60; the engine isn't meant to run like this. Fix this by setting your frame rate limiter to 60, or using v-sync at 60 Hz. It's another engine limitation, I wish Bethesda would put all their future games on a new one. I never get CTDs unless I'm using conflicting mods.

8) Well, I'll assume you know more about those accents than I do. Indeed, Skyrim doesn't have very advanced facial animations, but this is very minor to most people (especially since Skyrim isn't story or character driven).

9) There are facial expressions, but not many. Animations in general are decent. The engine is definitely outdated in this regard like you say, but again this is a minor disappointment to most.

10) Play on Legendary mode, and don't grind up your smithing/enchanting/alchemy to lvl 100, and dragons will remain challenging.

11) You're correct on this one. Skyrim is not story driven at all, it's about open world exploration and adventure. Somehow many people claim otherwise...

12) It's clear they didn't want to provide challenging puzzles. There are a few unique ones that don't involve dragon claws, but I don't mind the lack of puzzles really. It's not something I expect in a TES game.

Many of your complaints were about trivial things, otherwise you seemed to expect Skyrim to be something it never meant to be. It does live up to most of the hype, since only the open world aspect, character customization, the amount of gameplay styles, and the amount of content are hyped up. But I would be first in line to experience a game with Bethesda's open world design, and strong story/character focus. The closest thing we have to that is Fallout: New Vegas.
 
#7 ·
Quote:
Originally Posted by TechCrazy View Post

I enjoyed oblivion with over 500hrs on it but it seems like every Bethesda game that comes out seems to be almost the same thing and design. I tried skyrim at my brothers house and couldn't get into it as easily as oblivion/fallout 3. It'll be a while until I buy another Bethesda game because they all look to similar.
Well, I think Skyrim is at least better than Fallout 3. That game has to be the most boring game I've ever tried playing. I forced myself over the course of a week to play Fallout 3, because I paid good money for it. I finally gave up though.
 
#9 ·
Quote:
Originally Posted by Ridingmac View Post

I actually liked fallout 3 played it for months. Was alot disapointed to fallout new vegas. Should have been an expansion and not a stand alone. Finished it in a week

Sent by me
NV has a much longer campaign and way more content than Fallout 3.
 
#10 ·
And now you know why I've put in almost 2500 hours on Skyrim with over 200 mods installed, its like a whole different game. There are mods that address each and every one of those concerns because others have had them too.
 
#11 ·
Quote:
Originally Posted by boredgunner View Post

1) snip.
Your post reads like attempted justification and rationalization through nearly the entire thing. Most of the points OP brought up were extremely valid and largely why the game has been a huge disappointment to me as well. You mention that various mods should be there to fix X and Y but that shouldn't be the case. You shouldn't have to rely on mods to fix a game. Likewise, you shouldn't have to limit your skill progression to maintain a sense of challenge. You suggest just "not leveling" various skills that are very useful and, contrary to what you may believe, very easy and quick to level up. You're suggesting to place a restriction on yourself so you don't get to a point where you experience the broken system. That's avoidance and that you even suggest putting restrictions on how you should play so as not to break the game is disturbing to say the least. You suggest workarounds. Not solutions.

You're a shining example of what a majority of Bethesda fans do. They see all the flaws in a game, dismiss the majority of them as minor, fix the more severe ones with mods, and claim that the game is great. Mods are a great resource to the gaming community but once you're having to mod a game to fix things that are inherently wrong as a result of the game's broken design, that's not good. Mods aren't there to clean up the mess left behind by the developers.
 
#12 ·
Quote:
Originally Posted by Terminus14 View Post

Your post reads like attempted justification and rationalization through nearly the entire thing. Most of the points OP brought up were extremely valid and largely why the game has been a huge disappointment to me as well. You mention that various mods should be there to fix X and Y but that shouldn't be the case. You shouldn't have to rely on mods to fix a game. Likewise, you shouldn't have to limit your skill progression to maintain a sense of challenge. You suggest just "not leveling" various skills that are very useful and, contrary to what you may believe, very easy and quick to level up. You're suggesting to place a restriction on yourself so you don't get to a point where you experience the broken system. That's avoidance and that you even suggest putting restrictions on how you should play so as not to break the game is disturbing to say the least. You suggest workarounds. Not solutions.

You're a shining example of what a majority of Bethesda fans do. They see all the flaws in a game, dismiss the majority of them as minor, fix the more severe ones with mods, and claim that the game is great. Mods are a great resource to the gaming community but once you're having to mod a game to fix things that are inherently wrong as a result of the game's broken design, that's not good. Mods aren't there to clean up the mess left behind by the developers.
A lot of those flaws certainly are minor. With that being said, if mods that improve those aspects exist, why not use them? I'm offering a solution to his complaints, it doesn't justify Skyrim's glitchy UI. I'm giving advice as a fellow gamer, not as Bethesda's sacred defender. If it was a Bethesda employee that made my previous response, that would indeed be a cause for concern.

As for the leveling system, it isn't broken. The only problem is that three skills lead to becoming overpowered when they reach a certain level. It is a minor flaw and you do indeed have to use a workaround. Of course, the workaround merely involves avoiding hours of tedious grinding that nobody enjoys. Bethesda should have just capped those three skills to 50 instead of 100, and problem solved. But I wasn't writing a letter to Bethesda, I was giving another gamer suggestions on how to improve their experience, as well as debating the points I disagree with.
 
#14 ·
Quote:
Originally Posted by Terminus14 View Post

You're a shining example of what a majority of Bethesda fans do. They see all the flaws in a game, dismiss the majority of them as minor, fix the more severe ones with mods, and claim that the game is great. Mods are a great resource to the gaming community but once you're having to mod a game to fix things that are inherently wrong as a result of the game's broken design, that's not good. Mods aren't there to clean up the mess left behind by the developers.
Your post seems like you're are tying to provoke a negative response from TES fans.

If you don't like Bethesda or their games, do not play them.
 
#15 ·
I totally agree with all of these points, especially the NPCs. I thought everyone was either voiced by an Arnie impersonator or a Russian drunk. Also, they just stand there and stare into your soul while wobbling their mouths up and down, which is kinda creepy.
 
#16 ·
Skyrim mods are the only reason I even play the game.

The combat is HORRIBLE. Even with mods, it's only slightly better. Developers are awfully lazy when it comes to designing combat systems. The last game that had pretty good combat was Prince of Persia Warrior Within. Ever since that game, it has been downhill (a la Assassin's Creed's one button mashing nonsense).

Skyrim w/ mods, however is absolutely incredible.
 
#17 ·
As shallow as it is for me to say this, mods solves a good portion of your problems, even if they're problems that the actual game has, it isn't something to be fixed by the players, but is something that can be. I think it's lazy on their part to leave a lot up to the modders, but at the same time, the game flourishes as a result of the modders, and has immensely more replay value. There are very few games if not any game of the same type that allows this type of modding.

Morrowind was an absolutely fantastic game vanilla, I never put mods on it and I've racked up more hours than modded Skyrim. Yes, vanilla Skyrim isn't solid, but you can make it solid yourself or by borrowing mods others have made, and there are thousands of good mods.

So long as TES games don't get extremely lazy, along with the lore, and still manage to create a world worth investing in, it won't kill my enjoyment if they continue the same trend they've been leaning towards, but I would love to see the next game have a lot more depth than Skyrim has.
 
#20 ·
Quote:
Originally Posted by VindalooJim View Post

Even with their bugs included Bethesda still make some of the most beautiful games ever made: beautiful music, deep and engaging lore, wonderful locations that beg you to explore, the freedom...
I agree with this for sure. Even without mods, I enjoy their games more than just about everything else. Most of the mods I use add content anyway (and even then, mostly items and creatures), rather than "community patches". I also won't deny how vanilla Skyrim is vastly improved over vanilla Morrowind and Oblivion.
Quote:
Originally Posted by MapRef41N93W View Post

Vanilla Skyrim is boring and lacks just about any depth whatsoever. It's basically just a platform on which you mod. Pack it full of mods though and you will surely have some good fun.
What mods add so much more "depth"? User made quests like Falskaar?
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#21 ·
Quote:
Originally Posted by boredgunner View Post

I agree with this for sure. Even without mods, I enjoy their games more than just about everything else. Most of the mods I use add content anyway (and even then, mostly items and creatures), rather than "community patches". I also won't deny how vanilla Skyrim is vastly improved over vanilla Morrowind and Oblivion.
Same discussion we had yesterday, but I can't see how you can claim that. Vanilla Oblivion and Morrowind at least had good stories and great questing. Skyrim instead has a transformers-like story and replaced the deep questing of the previous games with basic generic fetch quests and guild quests with the same twist/outcome that make you the leader after about an hour of play.
 
#22 ·
Quote:
Originally Posted by VindalooJim View Post

Your post seems like you're are tying to provoke a negative response from TES fans.

If you don't like Bethesda or their games, do not play them.
Not trying to provoke a negative response at all. Quite the opposite. Also, I certainly have nothing against Bethesda. Fallout 3 and Oblivion are two of my favorite games of all time. Across the two of those, I have around 1500 hours of well enjoyed time spent.

I'm not trying to provoke a negative response. That's never constructive. What I'm trying to do is simply make the point that a game that forces a player to work around its flaws or mod the game to fix it is not a game that should be praised to the extent that Skyrim does.

My personal issues with Skyrim are a result of the incredibly lackluster loot, repetitive dungeons, decisions and guild advancement being without effect on anything, and the absolute lack of challenge presented by a majority of the game's monsters. Dragons included.
 
#23 ·
I can agree with you on alot of points. I personally got bored of Skyrim after beating the main story and doing 2 or so sidequests.

Even with that said, Fallout is basically the same thing but with guns and I love that, I beat Fallout 3 twice and completed all sidequests on both PC and Xbox. So I dunno what it is with skyrim as to why I found it boring.
 
#24 ·
Quote:
Originally Posted by MapRef41N93W View Post

Same discussion we had yesterday, but I can't see how you can claim that. Vanilla Oblivion and Morrowind at least had good stories and great questing. Skyrim instead has a transformers-like story and replaced the deep questing of the previous games with basic generic fetch quests and guild quests with the same twist/outcome that make you the leader after about an hour of play.
Oblivion and Morrowind are also full of basic generic fetch quests. Morrowind has one of the worst combat systems ever. Vanilla Skyrim is significantly less buggy than the others, the gameplay is improved considerably in every aspect, and the world is far more detailed than Oblivion and Morrowind. Skyrim is the only one that doesn't reuse many caves and dungeons, AI is very static in Morrowind, most NPCs are unvoiced and say the same thing in Morrowind. Cyrodiil feels the most empty and dull out of all of them.
 
#26 ·
Quote:
Originally Posted by MapRef41N93W View Post

Same discussion we had yesterday, but I can't see how you can claim that. Vanilla Oblivion and Morrowind at least had good stories and great questing. Skyrim instead has a transformers-like story and replaced the deep questing of the previous games with basic generic fetch quests and guild quests with the same twist/outcome that make you the leader after about an hour of play.
I don't think he was ever arguing Skyrim has better quests. The Main Quest is obviously inferior and many of the Guild Questlines are much shorter like you said. Though this doesn't make them bad. I enjoyed the hell out of the Thieves Guild and Dark Brotherhood questlines, and the College of Winterhold questline is especially amazing. Oblivion and Morrowind definitely do quests and the main quest better but he nor I play TES games for their main stories. I could also play Skyrim for dozens of hours without doing any quests. Not to underplay the importance of good quests, but the main focus of Skyrim was clearly exploration and character diversity. Two things they pull off almost unparalleled.

Being a veteran of Oblivion and Morrowind, I can still happily say I liked Skyrim much more and put hundreds of more hours into it due to the sheer number of possibilities for characters and the vast, detailed open world.

It's sad to see people nitpick so hardcore and give up on such an amazing game and studio, do I need to remind everyone that Bethesda is pretty much the only studio that is capable of creating vast, highly detailed, living and compelling open worlds? I welcome anyone else to give it a shot but the closest attempt has been by Obsidian with Fallout New Vegas and they fell short in that aspect, very short. I notice most who complain go into Skyrim thinking it's some heavily story driven game or something and don't understand how to embrace such an incredible open world...so they write it off. Skyrim(and TES in general) serves it's own sector of RPGs, and that is compelling open world RPGs.